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Indie Games Delay Amid Steam Bottleneck | JQJO

Indie Games Delay Amid Steam Bottleneck

Indie Games Delay Amid Steam Bottleneck

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November is, to put it lightly, nuts for video games.

World of Warcraft: Forever launches tomorrow, followed by The Legend of Zelda: Ocarina of Time a few hours later, and GTA 6 two weeks after that.

Many indie developers fear launching during this AAA maelstrom because Valve’s approval process is reportedly slower than usual.

Normally Valve expects a three to five day waiting period, but several indies report reviews taking two or three weeks.

Caravarn Carnage: Fruity Road was approved on November 1 after submitting on October 16.

Ashen Legacy, submitted on October 15, also approved on November 1 ahead of its planned November 6 release.

Lacey’s Flash Games was delayed, finally releasing on Halloween, four days late.

Wheel Make It launched three weeks late.

Published · Published by JQJO

Published by JQJO Editorial Desk · AI assisted

More context

Timeline

  1. On October 15 2023 Ashen Legacy submitted for Steam approval.
  2. On October 31 2023 Lacey’s Flash Games released four days late.
  3. On November 1 2023 Both games approved by Valve after extended review.

Coverage notes

Center: Coverage from blog.acer.com, canro91.github.io, dev.to frames this as a developing news story: Indie Games Delay Amid Steam Bottleneck. Reporting emphasizes verified facts, named sources, and near-term impact for readers. Left: Left-leaning desks covering the same development typically emphasize public impact, institutional accountability, and who is most affected. Right: Right-leaning desks covering the same development typically emphasize practical outcomes, market or security stakes, and institutional response.

Primary report

Kotaku — Indie Games Delay Amid Steam Bottleneck

Sources

JQJO Editorial Desk · Human reviewed · AI assisted. Report a correction.

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