PlayStation architect Mark Cerny signaled Sony’s next console will shift from proprietary chipsets to a more PC-like design, developed with AMD under Project Amethyst. He says a redesigned GPU and machine‑learning features—upscaling, denoising, and neural texture compression—target better graphics and power efficiency, with full FSR 4 support in the works. Community response to early chatbot tests was underwhelming. As PC releases now generate about a third of first‑party revenue, Sony is steering toward easier PC–PlayStation development, with a leak hinting at cross‑buy for play on both PC and PS5.
Prepared by Jonathan Pierce and reviewed by editorial team.
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