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Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

The article explores the balance between challenge and empowerment in role-playing games (RPGs). It examines how developers of both large-scale games like Diablo IV and smaller titles like Darkest Dungeon II approach this issue. Diablo IV, a live-service game, needs consistent updates to maintain a balanced experience, while Darkest Dungeon II, known for its difficulty, still incorporates character development. The central question is how to create satisfying challenges that still allow players to feel rewarded and powerful, even as their characters become stronger.

Prepared by Emily Rhodes and reviewed by editorial team.

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